Our Teaching Theories

A. Hardware + Software + Heartware
A Trilogy of knowledge and its apparatus, coupled with the behavioural needs of each participant, the AA Paradigm will provide more a holistic approach to learning.

B. Gagne 9 Steps of Instruction
Gagne 9 steps of Instruction, which correlates to address the conditions of learning. The figure below shows these instructional events in the left column and the associated mental processes in the right column.

Instructional Event Internal Mental Process
1. Gain attention Stimuli activates receptors
2. Inform learners of objectives Creates level of expectation for learning
3. Stimulate recall of prior learning Retrieval and activation of short-term memory
4. Present the content Selective perception of content
5. Provide “learning guidance” Semantic encoding for storage long-term memory
6. Elicit performance (practice) Responds to questions to enhance encoding and verification
7. Provide feedback Reinforcement and assessment of correct performance
8. Assess performance Retrieval and reinforcement of content as final evaluation
9. Enhance retention and transfer to the job Retrieval and generalization of learned skill to new situation

1. Gain attention
In order for any learning to take place, you must first capture the attention of the student.

2. Inform learners of objectives
Early in each lesson students should encounter a list of learning objectives. This initiates the internal process of expectancy and helps motivates the learner to complete the lesson. These objectives should form the basis for assessment and possible certification as well.

3. Stimulate recall of prior learning
Associating new information with prior knowledge can facilitate the learning process. It is easier for learners to encode and store information in long-term memory when there are links to personal experience and knowledge. A simple way to stimulate recall is to ask questions about previous experiences, an understanding of previous concepts, or a body of content.

4. Present the content
This event of instruction is where the new content is actually presented to the learner. Content should be chunked and organized meaningfully, and typically is explained and then demonstrated. To appeal to different learning modalities, a variety of media should be used if possible, including text, graphics, audio narration, and video.

5. Provide “learning guidance”
To help learners encode information for long-term storage, additional guidance should be provided along with the presentation of new content. Guidance strategies include the use of examples, non-examples, case studies, graphical representations, mnemonics, and analogies.

6. Elicit performance (practice)
In this event of instruction, the learner is required to practice the new skill or behaviour. Eliciting performance provides an opportunity for learners to confirm their correct understanding, and the repetition further increases the likelihood of retention.

7. Provide feedback
As learners practice new behaviour it is important to provide specific and immediate feedback of their performance. Unlike questions in a post-test, exercises within tutorials should be used for comprehension and encoding purposes, not for formal scoring. Additional guidance and answers provided at this stage are called formative feedback.

8. Assess performance
Students will be assessed through a Set of Assessment Rubrics.

9. Enhance retention and transfer to applications
Effective training programs have a “performance” focus, incorporating design and media that facilitate retention and transfer. The repetition of learned concepts is a tried and true means of aiding retention, although often disliked by students.

C. Kagan Spencer’s Collaborative Learning
Just like the musketeers, participants will be engaged into experiential learning in a kinaesthetic approach individually, in pairs or as a group. Such cooperative collaboration will promote better learning hype and ignite higher participation and productivity among them.


Assessment methods

  • Brainstorming Session
  • Project Presentation
  • Role Play
  • Oral Questioning
  • Interactive Participation
  • Demonstration
  • Discussion Group
  • Video Presentation



  • Power point slides
  • Activity sheets/Case Scenarios
  • Video Clips
  • EM Wave*& Bio Line* devices


  1.  Anger/Stress Management
  2. Assertiveness & Self Confidence
  3. Business Etiquettes
  4. Coaching & Mentoring
  5. Communication & Strategies
  6. Conflict Resolution
  7. Customer Service
  8. Emotional Intelligence
  9. Employee Motivation
  10. Interpersonal Skills
  11. Study Skills
  12. Leadership & Influences
  13. Negotiation Skills
  14. Performance Management
  15. Personal Grooming
  16. Presentation Skills
  17. Project Management
  18. Public Speaking
  19. Worklife Balance
  20. Workplace Diversity

*Special programs/workshops can be tailor-made with the EEM components in perspective